Get A Clue

If you have ever played the game Clue, then you already know how to play!
A crime has been committed and you must solve it using deductive reasoning based on the
clues provided to you.  Each player is randomly called to take their turn rolling the die.
What you roll determines what you'll do that round. As you and other people play, clues
will be revealed which are NOT involved in the crime. Your job is to keep track of these
clues so you can guess who the suspect and victim are, as well as what room the crime was
committed in, and with what weapon.
*ROLLING*
There are 6 possibilities you can roll:
1  Get a Random Private Clue
2  Get a Random Public Clue
3  Choose a Private Clue in the category of your choice
4  Choose Public Clue in the category of your choice
5  Make A Private Guess that no one sees
6  Make A Public Guess that everyone sees
* KEEPING TRACK *
To play this game, you must have a copy of the Get A Clue card. The card can be downloaded
by clicking your hosts URL. As you obtain clues throughout the game, use the game
card to keep track of those clues.  The best way to do this is to cross off clues (by clicking the clue name twice on your card) as they are revealed.
You should also takes notes on the card to record the results of people’s guesses.  Example:  “Heronymous killed Bunnie Outside Isle Caribe with the Insane Fuzzie: 3 correct”
Over time, this information may help you eliminate possible clues by taking advantage of other people’s guesses!
REMEMBER: Any clue which is revealed by the host means that clue is NOT involved in the crime!  Make sure you cross off the revealed clues.
To win the game, you must be the first to answer all 4 clues correctly.
* USING THE CARD *
Left Click the clue's name to underline it. Click again to cross it off. Click again to clear it.
Left Click the check box next to a clue to check it. Click again to remove the check.
If this seems confusing, don't worry!  It will be explained as the game is played.
ACRO

You will receive letters which you are to make phases out of.
This game can be played where you may answer multiple times per round or just once.
This is the host discussion.
If playing a single entry game only the last one you send will be accepted.
After you have submitted your phase all will be showed and voted on.
You will receive extra point if you select the most popular one.If you answer
and do not vote you will not earn any points.
With some hosts there is a opportunity to earn an extra point if you vote on the answer with the most votes.


APPLE  BOBBING


There will be 8 Apple-Bobbers Per Round.
All players will take position by their barrels and get ready to bob on some juicy apples!
When the host says ¥ ßøb Yøur Âppleš ¥ all players will roll a dice.
If you roll either a 1, 2 or 3, you'll get an apple.
But if you roll a 6, you'll lose one apple.
The first player to get 5 apples wins that round.
There will be ONE winner per round.



Back Off

All must esp the Host a B to register to play.
Registration will close 10 minutes after the hour.
Hoster will pick the the  1st set of players (Rollers) and they will unghost and pick a die.
Hoster will pick the 2nd set of players (Runners) and they will unghost and pick a Roller for their partner.
When told to, the Runner will walk to the start  at the lower left hand corner of the screen.
When the host say
"ROLL"
all the roll will roll the dice, so everyone may see, and type what was rolled.
The Runner will walk the number of tokens their partner rolls.
If a 3 is rolled the Runner has to go back 3 spaces.
If a 1 is rolled the Runner has to go back to start.
The Runner that gets to the end first must say
'WE BAD"
The one that says "WE BAD" first at the finish line is the winning team


COUNTDOWN

9 random letters are shown
Players have to ESP the host the longest words they can make from (and only from) those 9 letters
The Longer the word, the higher they score
The Host will ask a player to pick 9 letters from 2 "Piles" of letters (Vowels & Consonants)
They do this by saying Vowel (if they want a Vowel) or Consonant (if they want a Consonant)
And the Host will pick a Letter at random from the correct pile.
After 9 letters are shown, the Timer begins.
The players have to ESP the host any words they can make from the 9 letters.
They get 1 point for each letter in their word (eg Show  = 4 points) with only their LONGEST word counting
Example:
Letters picked
"CARUHSIEP"
Words sent in by 1 player :-
perch
chirp
chirps
"CHIRPS" would earn them 6 points




Decathlon

Decathlon consist of 10 rounds using five different games,
ACRO--Trivia--Scramble--Mind Game--Even Bet
There will be a lease one round of each but the other five  rounds may change.
Example: one time there may be 4 trivia questions an another time there may be only one.
The scores will be totaled at the end and the top four totals win



Dicematics

All must esp the Host and register to play.
There will be 8 rounds.
4 players will be called each round and take position near a set of two dices.
Round will be started with a simple mathematical question.
The answer will be a number between 11 and 66.
When players told to they will roll their dices till they match the answer.
First player to roll the numbers needed on both dice will win the round and will be asked to choose a box.
Basic Games Rules
Host may alter slightly to personalize game
Acro   Apple Bobbing      Back Off    Blitz 21 Boggle   Countdown  Decathlon    Dicematics   Get A Clue    Hide and Seek    High or Low   LBC   Limerics     Live Bait   Lying Game    Lots Of Luck    Lucky Number     Mad Libs   Match Game    Mind Game    Mix & Match Name that Tune   NH Grand Prix   Needle in Haystack  Pass The Pig     Pie Eatting Contest   Reveal the Word     Rock, Paper, Scissors   Secret Word    Scramble     snap    TicTacToken   Trivia   Unlucky Number    VIP     VZatchee    Who Sits     White Elephant Trivia     WIAN    Yarns   21   5 & Dime 










Hide and Seek

Host introduce the hiders to the players
The hiders leave and find their hiding place.
Hiding place must be in public local.
They may not change hiding place after they are there.
They may change head and outfit one time after being introduced.
All seekers will register to host or host assistant.
After 5 min the Host will give seekers password and send them off to find hiders
When seekers finds a hider they are to unghost and ESP them the password.
Hider will ESP the finder a new pass word. Each Hider will have a different one.
After finding all hiders the seeker will return to the host, unghost and ESP all the passwords.
The first registered seeker to find all hiders and supmit correct passwords will win 1st.
Game will continue until there are four winners.
The host will turn off ESP when game is over so all will know game is over



High or Low

All playing need to register.
Registering will be closed at 10 min after the hour
Players will be called down one at a time.
They will roll the die for all to see when host tells them to.
The host will ask them if the next roll will be
Higher- Lower- or the Same
If Player correctly predicts the roll they go on to next round.
Player must correctly predict 2 rounds in order to pick a prize box.



LBC/Lets Be Creative

If you can play MadLibs or Lying Game you can play LBC
You will be given the start of a phase or question.
You are to finish it any way your mind takes you.
Start your response with @ or the hoster will not pick it up.
This is a single entry game and only your last answer will be listed.
All answers submitted will be listed and voted on by the players.
You may not vote for your own.
The Player with the most points at the end of all the rounds is the winner



Limericks

Host will give the first line of the Limerick
Players will then make up the others 4 lines
Limericks must follower the standard limerick format of 5 short lines.
Line A, B, and E should rhyme and C and D should rhyme.
Esp your limerick to the host.
You must include the original line in you answer
Wen the time is up the host will run the answers and all players will vote.
The Player with the most points at the end of all the rounds is the winner.



Live Bait

All Playing needs to register
Registering will be closed at 10 after the hour for event games only.
There are 5 rounds, 2 winners per round
6 people are called down each round and stand at a die
The Host rolls the 7th die to deciding whom starts out "live.”
Player standing in space of number, starting for left, will start.
The host rolls a die and it is the number to avoid
All players then roll their dies
The "live" person  rolls until they match someone else and pass the roll to them.
If they match  more than 1 person then they CHOOSE which to pass to.
If the player matches Host, they are dead and must ghost.
When a person is eliminated, the player to the right is the new "live"
After each elimination, the host rolls a new elimination number
Last two left chooses a box



Lying Game


The host will ask a question and you will come up with an answer.
The Funnier your answer, the better!
Esp your answer to the host starting it  with the symbol @
The hoster won't pick up you answer without the @
The host will then display all the answers received and you will vote for the one you like best.
Do not use @ when submitting your vote.
Some host will hide an entry among the entries and give extra points if you vote for it.
Usely they give the same amount of bonus points as the pot answered earned.



Lots-a-Luck/Lucky/UnlucklyNumber

These three game are almost the same
All are box prizes game
Register to Host when asked
Registrations will close at 10 min after the hour.
When you name is called unghost and sit down at one of the numbered chairs,
or stand on a number
When all players are ready, host will roll die.
If your number is called you are eliminated or win, depending on which version is being played.
Lucky Number the 1st two numbers rolled are winners
Unlucky Number the last two left are winners.
Lots of Luck the last one left is the winner.
 



Match Game

All Playing need to register
Registering will closed at 10 after the hour
Match Game is based on the game Concentration
Boxes on the wall contain items.
The object of the game is to match two items.
When you name is selected esp the host your 2 choices
If they Match you win
If not the next player called
When someone makes a match they pick a prize box.
Depending on the amount of players, you may be selected only once during game.
 


MadLIbs

This game is played by replacing the gaps in the question, to create a funny phase.
The Host will give a question containing gaps (___________).
You need to ESP your words to fill those gaps to the host.
Example:
On _____ She _____ All Day
To answer you would ESP host
@Monday Worked
The answers are then voted on.
You will earn 1 point for each person who votes for your phase.
You may also earn bonus points for voting for the top answer.
PLEASE NOTE:  Answers without @ at the start will not be accepted.
 


Mind Game

This game is played very much like the Family Feud where the most  popular answers get the points.
The host will ask questions.
Each player will ESP the host what they think is the most popular answer.
Players will receive a point for each answer that matches theirs (including their own)
Please note that spelling is essential and think before you answer.
In some games only you 1st answer will be accepted.
In others the Last one will be accepted and you can change any typos.
Make sure you know which hoster your host is using.
The players with the most points at the end of the game will receive prizes.
In case of a tie the places will be determined by the roll of a die.



Mix N Match

Esp your host with the numbers 1 to 6 scrambles
Use all the numbers and mix them up
Example 546123
The hoster will draw a random number and the players that has the most numbers
in the right position counting from the beginning wins.



Name That Tune

Host  will macro lyrics to a song.
(Rags suggest host use the BTGH Macro)
They may be from any place in the song.
The 1st to ESP "Name That Tune" will receive a point.
If no one correctly "Name That Tune" the lyrics will be repeated.
If no one still correctly answers we will go to next round.
Players with top 3 scores after 15 rounds will be winners.
Spelling does not count.



NH  GRAND  PRIX

There will be 5 Drivers per each Qualifying Round [A total of 4 Qualifying Rounds Plus the Final Race]
All drivers are to take position by their race car and get ready to zoom around the track
The drivers will roll a dice, one at a time, starting from left-to-right.
Watch out for these Obstacles!!
¤¤ Black Flag - Disqualification! - Go Back to Start ¤¤
¤¤ Black Onyx - Free Fuel Refill - Forward Four Spots ¤¤
¤¤ Ice Crystal - Loose Lug Nut - Reverse Two Spots ¤¤
¤¤ Fire Pit - Accident!! Miss One Roll ¤¤
¤¤ Green Foot Prints - Turkey Walk - Reverse One Spot ¤¤
¤¤ Red Foot Prints - Illegal Spectator Crossing - Reverse One Spot ¤¤
The First Racer to cross over the "End" mark will be the Winner of that respective Round
There will be ONE winner per round.
The 4 Winners from the Qualifying Rounds will thereafter do a Final Race to determine their Prizes



Pass The Pig

The Host will ESP you your roll.
If you get a PIGS ON DIFFERENT SIDES or MAKING BACON your card sends the Pass The Pigs automatically to the host and you wait for the next round.
If you get anything else you may decide to Roll Again to try and aciculate more points.
You may decide to keep what you have by checking Pass The Pigs to the host.
If you keep rolling you accumulate points to add to your bank, but if you get
PIGS ON DIFFERENT SIDES all your points for that roll are nullified.
If you receive a MAKING BACON you lose all points accumulated.
The round ends when all players have either busted or held their points for the round.
The player with the most points after X amounts of rounds wins.



PIE-EATING  CONTEST

There will be 2 competing teams per round, each team consists of 4 players.
All team members will take a position at their table and get ready to eat some delicious home-made pies!
When the host says "EAT PIE!" all players will roll a dice. 
The amount rolled on the dice determines how many pie each player ate.
The number of pie slices will be tallied per team and the first team to eat a total of 48 slices, is the Champion for that round!!
The host will then call down another set of 4 players to form a new team to challenge the Champion.
The next winning team will then be challenged by 4 more hungry players.
Game will proceed until 15 minutes to top of the hour when winning team member will become indivisual players.
The first to eat their final 12 slices of pie wins 1st Prize.
The rest of the prizes will be awared in order of finishing their pies.




Reveal The Word

All Playing need to register
Registering will closed at 10 after the hour
You will be given 3 clues to the word/words.
You must ESP the word/Words spelled correctly to the host.
Spelling DOES count!
The Host Program will look for EXACT matches.
The Host Program will only accept your 1st answer (ESP) right or wrong
You will be given 45 seconds for each clue to send your  one guess.
Once you have guessed the right word/words and have been awarded points,
you do not need to guess again that round.
If you guess correctly after the 1st clue, you will be awarded 5 points
3 point if you guess after the 2nd clue.
1 point after the 2rd clue.
 


Rock, Paper, Scissor

This game is based upon the real world game.
The aim is to beat the object that the hoster will randomly select
If you beat the hoster you will ear 1 point
If you choose the same as the hoster your score will not change.
But if you lose to the hoster you will lose 1 point.
Each round esp the host one of the 3.
Rock Will Blunt Scissors
Paper Will Cover Rock
Scissors Will Cut Paper



Secret Word

The object of Secret Word is to be the first player to correctly guess the "secret word".
The game will be played in eight rounds.
All must esp the Host and register to play.
Registration will close 10 minutes after the hour.
When player is called they unghost and sit in chairs 1-10, in order called.
Host will tell players number of letters and supply the 1st later.
Players will have 30 seconds, in turn, to guess the correctly spelled word.
Even if the guess is not correct, the guess will provide clues to the other contestants.

 


Scramble

You will be given a group of letters in random order.
You need to unscramble to make a word or phase.
You may answer more that once but only you last answer counts.
One point is awarded for each correct answer.
If you are the only one with correct answer you will receive 3 points.





snap

The aim of the game is to match the hosts answer exactly.
All must esp the Host and register to play.
Host will ask a question.
Player will esp you answers to host.
Player will have 30 seconds to send as many answers as you like.
The hoster will select those that match host answer.
It has to be an exact match so spelling is important.
Players answer can be more than one word depending on the question.
All questions will relate to the topic of the day.
If players is the first correct answer they will score 3 pts.
If players is the 2nd correct answer they will score 2 pts.
All other correct answers will receive 1 pt.
At the end of the game ties will by broken with a roll of the dice.



Tic Tac Tokens

Everyone starts out ghosted.
All are to ESP host $
People may still register after game starts until 10min after the hour
10 people will be called down randomly and take a seat.
Each will roll their die.
The highest number will be the O player and be 1st
The next highest will be the X player
The rest will fill the remaining empty squares on the board.
Center Square is Guest Star Square.
The host asks the contestant to pick a square, the contestant will name
the person in the square they want.
The host will ask the person in the square a question out loud and then ESP him the answer.
The panelist in the square does not have to use the correct answer,
his goal is to try and make the contestant believe he knows the answer.
The contestant will then say whether or not he agrees with the panelists answer or disagrees.
If he is right in his choice, he gets the square. If he is wrong, the opponent gets the square.
If getting that square will result in a win for the opponent,
then the opponent must play to earn that square.
When a person gets 3 in a row of his mark they win.
In case of no one getting 3 in a row the one with the most correct answers will win.
2 Rounds of Tic Tac Tokens will be played.
First round winner, will receive a the 1st place prize.
The other player will receive the 3rd place prize. 
Second round winner will receive a 2nd  place prize while opponent will receive 4th place prize.
100 Tokens will be awarded to panelists
Panelist will also receive special door prize if they are in a winning row

 


Trivia

The Hoster will give you a question and a multiple choice list of possible answers.
When the host asks, ESP the  number of the answer you think is correct.
Only your last answer counts.
1 point is awarded for each correct answer.
If you are the only one with correct answer you will receive 3 points.
 



VIP
Very Important Person

Host will give out the initials of a VIP and you will try to guess who it is.
If no one correctly guess the person the host has in mind the host will give clues.
Clues will be gave every 45 seconds until someone gets it right or all clues are used.
Example: YB
Male
Abides in USA
Yellowstone Park
Cartoon
Steals Picnic Baskets
Answer is Yogi Bear
The first 2 players to answer correctly will be awarded one point.
If only one player gets it correct they will be awarded 3 points.

 
 
VZatchee

All Playing need to register.
Register will be open at 5 min after hour.
Watch for the WORD to register with.
Only 30 people are able to play in one hour so players will be called down in order of registration.
At Event game with limited number of players so no alts are allowed.
Registering will be closed at 10 after the hour or when 30 have registered, whichever comes first.
Players will be called down one at a time to roll 5 dice.
You may re-roll as many of the 5 you wish.
You must state which ones you are re-rolling
Example
You roll 1, 4, 4, 6, and 2
If you wish to keep the pair of 4's you  should state you  wish to re-roll the 1, 6 and 2
The object is to get the best hand
Score will be kept till all have a turn and the 3 best hands will be winners.
Any ties will have a ONE die roll off.
The order of best hand is a follows:
5 of a kind
Large Straight (5 dice)
4 of a kind
Full House
Small Straight (4 dice)
3 of kind
2 of kind
 


White Elephant Trivia

All must ghost for game to start
The Hoster will give you a question and a multiple choice list of possible answers.
When the host asks, ESP the  number of the answer you think is correct.
The FIRST correct answer is wins the round
That player unghosts and chooses a color box
Winners of every round after may steal a box from one of the other players, or choose a new color.
If a player is already down but answers another question 1st they get a chance to steal or exchange their box,
and the 2nd one to answer correctly comes down and get a box
The last two down are those who score the most points overall.
They may steal or chose a box.
When all boxes are stolen, passed around, exchanged and the last box is taken the game ends.
The host will then exchange the boxes with boxes that contain the real prizes.
STEALING IS ENCOURAGED.
1 point is awarded for each correct answer.
If you are the only one with correct answer you will receive 3 points.



Who Sits

All Playing need to register
Registering will closed at 10 after the hour
Players called will walk to designated spot.
Host will spin the cards.
When the designated card is seen in the proper position take a seat.
Players who do not find a seat will be eliminated
Game will continue until only one sits.




WIAN


The object of the game is to create words using the letters that is in the name given
Words cannot be a word that is part of the name and must be a valid english word
Words are checked against a database thus some words may or may not be valid
Please refrain from using plurals
Points are awarded as follows:
1 - 2 letters : 1 point
3 - 4 letters : 2 points
5 - 6 letters : 3 points
7 - 8 letters : 4 points
9 or more letters : 5 points
Please note that only one word per ESP



YARN

Yarn is a story telling game, where the story is built upon for 10 rounds.
The host will begin the story for you,
you should then submit suggestions as to what the next part of the story should be.
Everyone who submitted a suggestion then votes, and the suggestion that gets the most votes is used.
There are 9 normal rounds of play, then the 10th round is the MORAL of the story
Please Remember... Your suggestions must always begin with @
ESP'd suggestions with @ at the start will not be taken as answers.




5 & Dime

Host will give you a topic.
You are go name 5 things in topic within 10 seconds
Example:
Name 5 days of the week
Monday
Tuesday
Wednesday
Thursday
Friday
The answers must be one answer per line or they will not be accepted
Spelling does NOT count but must Host must be able to understand
ESP must be turned off before you come down
This will be checked
The decision of the Host is final on correctness of answers



Needle in Haystack

You must register to play.
Registration will close 10 minutes after the hour.
At close of registration everyone will proceed to Haystack One room.
There are 8 separate rooms filled with haystacks and leaves.
Registered players will be equality divided into 8 groups. (1 group per room)
Players will be called down randomly and game will commence when the host says
"Jump into the leaves and find that wand"
Players may move the leaves and haystacks around in search of the magic wand. 
The one to find it is the winner of that round.
Everyone then proceed to Room Haystack Two for 2nd round of the game.
The 8 winners (1 from each Haystack room) will continue to the 2 Play-off rooms.
The first set of 4 winners will be called down to search for a colored orb in Play-off room 1
There are 4 orbs in each play-off room
All 8 finalists will be given a prize box matching the color of the orbs they have found


IF PLAYERS PUT ANYTHING INTO THEIR POCKETS THEY WILL BE IMMEDIATELY DISQUALIFIED!


 

21


Host will determine how many rounds played
Players ESP the Host a number between 1 and 20. 
Only the last number submitted will count
The hoster will pick a number and add player number to it.
If total is over 21 the player bust and does not receive points for that round.
Points are accumulated and top 3 win prize. (4 for Events)



Boggle

The idea of Boggle is to make words from the grid given.
Each letter must be connected to the next letter in each word.
For example, to enter GAME, the G must touch the A, the A must touch the M and the M must touch the E for the word to be valid.
You highlight the letters IN ORDER then click SEND or click enter. Enter as many words as you can in the time given.
You cannot use the same letter twice.
You will only score if you submit a UNIQUE word (i.e. no-one else has submitted the word). If there are multiple entries of the same word, it will not score points.
Grid sizes are 4x4, 5x5 or 6x6.
Minimum word length 3, 4 and 5 respectively.
Scoring works as follows:
4 letters = 1 point
5 letters = 2 points
6 letters = 3 points
7 letters = 5 points




BLITZ21

This game is like Black Jack on steroids. 
It is played by trying to make combinations of 21, vertically  and/or horizontally.
Aces = 1 or 11
Face cards and 10’s = 10
All other cards = face value
When your cards total 21, you gain a point and those cards disappear making room for more.
If you exceed 21, BUST, you lose a point and those cards also disappear.
The hoster can be set for the time limit … currently most hosts allow 60 seconds per deal.
The host will deal cards and you wait for the timer to begin to start placing cards anywhere on your grid.
Cards when dealt will appear in the Next Card area. 
You move the top card to the grid by clicking on the area in the grid where you want to it to be placed.  The rows/columns showing 0’s will show current totals for each row and column. 
Remember 21 is the magic number you want. 
Less and you get no points, more and you lose a point!







This page was last updated: July 12, 2009